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How To Unlock Sandbox In Btd6

Sandbox Mode icon in BTD6

The Sandbox icon in BTD5

" Sandbox Way is unlocked at Rank 26. In the sandbox y'all accept unlimited money and lives and can cull which bloons come out and when. "
~ BTD4 Flash description
" Test out towers, strategies, tactics and anything you like. Have a play and have some fun. "
~ Tooltip description in BTD5 over the Sandbox Mode icon
" Dr. Monkey's Bloon simulator is gear up! Here yous tin can test out any combination of Monkeys and send Bloons or even specific rounds at them. "
~ BTD6 when Sandbox Mode is loaded for the first time

Sandbox Style is a mode that allows players to send out specific bloons at any fourth dimension beginning actualization in Bloons Tower Defense 4. In this mode, the thespian has:

  • $one,000,000 greenbacks and 100,000 lives in Bloons TD iv,
  • Infinite lives and cash in Bloons TD 5, and
  • $9,999,999 greenbacks and 999,999 lives in Bloons TD six when outset starting, just tin be changed by tapping the cash or lives.

It is unlocked at Rank 26 in Bloons TD 4 and Rank 25 in Bloons TD 5. In BTD6, the role player tin can unlock Sandbox Mode for a specific map on a difficulty subsequently beating it for the outset time on that difficulty, unless they are playing on Medium, in which the histrion as well has to beat the Reverse Mode for that track in order to access Sandbox Manner.

In Sandbox Mode, the player is free to spawn any type of bloon (In BTD6, they must accept seen that bloon one time before) and purchase whatsoever kind of tower type and upgrade, as long as the upgrades in each private belfry type are unlocked. That manner, players tin can experiment and test strategies in this fashion.

Bloons TD iv Features [ ]

In Bloons Belfry Defense four Sandbox Style, there is $i,000,000 greenbacks and 100,000 lives provided. The prices for the towers and upgrades are from Medium Difficulty. There is a menu at the superlative of the screen which allows whatsoever kind of Bloon to exist spawned.

  • Cherry, Blue, Light-green, Yellow, and Pink bloons spawn in groups of 20.
  • Black, white, zebra, lead, rainbow, and camo bloons spawn in 10s.
  • Ceramic Bloons spawn in 5s.
  • M.O.A.Bs and B.F.Bs spawn ane at a fourth dimension.

Bloons TD 5 Features [ ]

In Bloons TD 5 Sandbox Mode, at that place is an space amount of cash and lives provided. All prices shown are from Medium Difficulty. At the bottom of the screen, in that location are boxes with the blazon of bloon in them and a hotkey. To spawn bloons, click on the box or press the hotkey and one of that bloon will spawn. Holding down the hotkey volition create a line of that blazon of bloon.

Bloon Hotkey
Ruddy Bloon ane
Blue Bloon ii
Light-green Bloon 3
Yellow Bloon four
Pink Bloon five
Black Bloon six
White Bloon 7
Pb Bloon 8
Zebra Bloon 9
Rainbow Bloon 0
Ceramic Bloon U
M.O.A.B. I
B.F.B. O
Z.O.G.Thousand. P

At that place is also a 'Camo' box and a 'Regenerating' box that the thespian can click to turn the bloons into Camo Bloons and/or Regrowth Bloons, respectively.

Sandbox Mode is only available on Beginner, Intermediate, Advanced, and Good Difficulty Maps. It cannot be played on Farthermost Maps.

Bloons TD Battles Mobile Features [ ]

Bloons TD Battles Mobile now has Sandbox style as of version six.9, exclusively to Club members. The player has space lives, cash and farmers, both normal and Robo, and every tower, power, and bloon send is unlocked and usable.

Bloons TD 6 Features [ ]

BTD6 Icon

In Bloons Belfry Defense 6 Sandbox Mode, there is $9,999,999 cash and 999,999 lives provided. The prices of towers and upgrades depend on what difficulty the player selects in the rails menu before the player begins sandbox mode. A button to the left of the Circular Outset button allows the player to show or hide the bloon spawn menu when clicked. At the correct side (or bottom, depending on screen size of device) of the screen is the bloon spawn carte with a iii by six grid showing all the possible bloon types that can be spawned. If the thespian has not popped a specific bloon type, that bloon cannot be spawned in Sandbox fashion. Above the grid are three boxes lined upwardly horizontally that plow the bloons into Camo, Regrowth, or Fortified Bloons when clicked on their corresponding option. Additionally, the actor can click the health and cash icons to prepare their ain values instead of using the default ones. The lives counter can get equally loftier as 9,999,999 lives as well with this. There is besides a Exam Bloon. Due to a issues in Version 34.0, all tiers of Dreadbloon'southward Rock Bloons were available on Sandbox Mode until they were removed in Version 34.2.

A Spacing and Count pick allows the player to manually change the amount of bloons spawned per click and how close the bloons are to each other. Additionally, the player can use the Set up Round option to first a round that is played during normal gameplay. At the bottom of the bloon spawn bill of fare are two buttons that allow the player to articulate all monkeys or bloons present on the rails.

Unlike previous games, Sandbox is not unlocked for all tracks when the thespian reaches a certain rank. Instead, they unlock it per track. To unlock Sandbox on Easy or Hard Difficulty, trounce the runway on that difficulty. To unlock Sandbox on Medium, trounce the track on Medium to unlock Reverse Way for that runway, so beat Contrary Mode. On the other hand, the role player can play Sandbox Mode at whatsoever rank as long as they crush the track.

Every bit of Version 4.0, the thespian can play any round past Round 80, up to the top round the player has already reached. Starting from Version 14.ii, if the player presses the "round" text seen in normal games, they can set the circular number as high as 9,999,999. When they do, certain rounds spawn zip, like Round 251+ in BTD4, and MOAB Course HP caps out around round 200,135, apparently, at 100,000 times more than HP than at round 1 (At this point, a Fortified B.A.D. has 4 billion health). After Circular 10,000, all rounds are 100 or 200 Fortified B.A.D.south except 10,001, which is 9999 Fortified Ceramics, and 10,002-ten,005 which are 100 Thousand.O.A.B.due south, B.F.B.s, Z.O.M.1000.s and D.D.T.s respectively (for some reason, some of the post 10k B.A.D.s leak 9,836,000 lives rather than 98,360 as they should.)

Version 9.0 added 3 new features to Sandbox Mode: Reset Abilities, "Reset Impairment Counters", and new BTD6 MOAB-class bloon icons.

The Vengeful True Sun God and Paragons are disabled and cannot be created in Sandbox Mode.

Gallery [ ]

BTD4 Flash [ ]

BTD5 Wink [ ]

BTD5 Mobile [ ]

BTDB Mobile [ ]

BTD6 [ ]

Trivia [ ]

BTD4 [ ]

  • It'due south possible to spend all the money given and lose all the lives in the Bloons TD 4. The amount of money given is not infinite and if 35 B.F.B.southward, 164 Chiliad.O.A.B.southward, or 971 Ceramic Bloons escape, all the lives will be lost.
  • In Bloons TD 4, it says that the actor is playing Round 1 and if the actor loses, it will say "Yous ran out of lives on Round one".
  • Sandbox Fashion is non featured on mobile versions of Bloons TD 4.

BTD5 [ ]

  • In Bloons TD 5, the player's lives and cash amounts are represented by a dash, showing that they are unlimited.
  • Sandbox Mode was considered an Easter egg on early versions in Bloons TD 5 Mobile and was removed in version 1.1, but it reappeared in version 1.two along with the release of the new track, Brick Wall; the player must make a sometime payment of Monkey Dollar.png 1500 to unlock and apply Sandbox Mode in Bloons TD 5 iOS.
  • Players can know the "round" number by achieving tier 3 of Spike Factory specialty building, when the gratuitous road spikes are not used, or the complimentary Sprint Monkeys every 10 rounds.
  • A line of bloons cannot be made in the mobile versions of BTD5.
  • Sometimes, when players hold downwards the hotkey for a bloon to brand a line of that bloon, the line will stop, or the line volition be broken.
  • In BTD5, Banana Farms in Sandbox Mode only start producing cash when bloons announced. When bloons stop appearing, they stop producing cash.
  • In BTD5 Mobile though, simply two bananas are produced from each Assistant Farm, regardless of how many Bloons are on the screen. This means it can produce bananas when there are zero Bloons on screen,
  • It is impossible to place Special Agents since the bloons menu covers up the agents menu.

BTD6 [ ]

  • In BTD6, it is possible to spend all the money given and lose all the lives in Bloons TD 6. If 102 Fortified B.A.Ds escape, all the lives will be lost and when players are out of lives, the towers stop working but bloons tin can nevertheless be spawned.
    • Afterwards update 3.0, this no longer happens as the life counter now resets to 999999 (or the previously ready lives value) a few seconds upon reaching 0 lives after most of the bloons escape.
  • In Bloons TD vi, players cannot lose in Sandbox Mode, even if all lives are lost; therefore, there is no loss message.
  • Information technology is possible to achieve loftier theoretical rounds too; the next "round" will start when the terminal bloon on the map is popped. Thus, bloons volition move at high speeds at extremely high "rounds".
    • This glitch has been fixed, since even if the player makes 150 "rounds", the bloons don't get any faster or stronger. Also super ceramics don't seem to announced unless the round is set to 81 or higher.

The odd Sandbox Mode in before version of BTD6

  • In BTD6, Sandbox Mode had the MOAB, BFB, ZOMG, and Ddt icons appear the same every bit the Bloons Monkey City Mobile icons for the bloons. The BAD appeared as a purple Blastapopoulos icon. Information technology is odd considering that all the other bloons have their respective BTD6 icons, but this may be due to reasons for saving fourth dimension for Ninja Kiwi to focus on other elements of the game.
    • This has inverse as of Version ix.0.
  • In BTD6, Sandbox mode allows players to send out an outline of a bloon that has the properties of a Red Bloon, but most impossible to pop. It'due south chosen the "Test Bloon" by official Ninja Kiwi sources, and is Sandbox exclusive.
    • It used to be poppable with the Druid of the Jungle's vine, Fable of the Nighttime's ability, Bomb Rush, Bloon and XXXL trap, and Obyn Greenfoot's Wall of Copse. However, Version 31.1 made it so the Examination Bloon respawns subsequently being popped, rendering all the aforenoted options useless in popping the Exam Bloon.
      • The Exam Bloon can still exist popped past a Bloon Master Alchemist, due to transforming the Test Bloon into a Cherry-red Bloon. The BMA will have -ane pops afterwards doing this, even so, unless it pops the resulting Cherry-red Bloon.
  • In BTD6, players can change the corporeality of cash to anywhere betwixt -999,999 and 9,999,999, and lives to anywhere betwixt 0 and 9,999,999.
    • If the lives is set to 0, towers will not assail until the lives is set to whatever non-zero value.
    • Attempting to set the lives to a negative value instead sets it to 0.
    • If the cash is set to a negative value, free towers cannot be placed until the cash value reaches 0 or higher up.
    • The same applies to rounds, but information technology is upwardly until Round 80.
      • Subsequently update iv.0, information technology is possible to become upwardly to any round, up to as high a circular as the player has reached, and the bloons will exist ramped upward in rounds above Circular fourscore (they will become faster and MOABs will have more health) accordingly. The max round that tin exist sent in Sandbox is circular 999.
    • Players can alter both bloon spacing and their amount until 999.

Source: https://bloons.fandom.com/wiki/Sandbox_Mode#:~:text=In%20BTD6%2C%20the%20player%20can,order%20to%20access%20Sandbox%20Mode.

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